IL-2 Sturmovik Cliffs Of Dover and Desert Wings – Tobruk: Update 5.048
Greetings Pilots, Update 5.048 is available on Steam now:
- Feature: Multiplayer spawn's fligh path adjusted for scripting. [Artist]
(see Mission Builder's Manual, Spawnpoints; https://www.team-fusion-simulations.de/tfsresources/?&plink=5#item5) - Feature: Ingame map waypoints for the player now show altitude and speed (IAS) annotations and more info on mouseover [Artist]
- Feature: Mission builders can now define formations at waypoints (instead only for the whole flight path as before) [Artist]
Refer to the Mission Builder's Manual for details and explanations (https://www.team-fusion-simulations.de/tfsresources/?&plink=5#item5) [Artist] - Feature: In the Full Mission Builder waypoint altitude can now be set in meter or feet, speed can be set in km/h, mph, or knots. [Artist]
- Feature: In the Full Mission Builder True Airspeed (TAS) and Indicated Airspeed (IAS) is now displayed below the waypoint's speed setting (which is Ground Speed) [Artist]
- Feature: In the Full Mission Builder the file dialogs (open, save as, ...) now remember their size/division across sessions. [Artist]
- Feature: In the Full Mission Builder now all all target/object names are correctly displayed for waypoint target actions [Artist]
- Feature: In the Full Mission Builder inserted waypoints between two others now initially have interpolated speed/altitude [Artist]
- Feature: In the Full Mission Builder "Circle Back To" has replaced the waypoint option "Loiter" (Legacy Loiter is still supported and automatically converted). [Artist]
Refer to the Mission Builder's Manual for details and explanations (https://www.team-fusion-simulations.de/tfsresources/?&plink=5#item5) [Artist] - Fix: In the Full Mission Builder the option Radio Silence is now only applied to the selected waypoint (not all waypoints in the path, as before). [Artist]
- Fix/Feature: When you have checked “Spawn parked”, the aircraft will taxi to the runway, will always take off in Line Abreast and will assume the desired formation when having assumed enough speed and height (the AI is simply not ‘intelligent’ enough to taxi into any other formation without creating a unresolvable traffic jam). [Artist]
- Fix: The AI pilots had a bug that made them use the waypoint’s Ground Speed value as Indicated Airspeed after the first waypoint (e.g. with 300 km/h GS for both 1st and 2nd waypoint at 9000m, the AI would spawn correctly with 185 km/h IAS but would then wrongly accelerate towards 300 km/h IAS, which is 474 km/H GS). This was fixed in v5.048. Earlier missions a adapted automatically on load, preserving their original behaviour. [Artist]
- Fix: The height configured in the FMB for waypoints is now "above sea level". Before, it was taken as as 'above ground' in game. This led to funny behaviour (high alt flights following land contours) and confusion (height in game was not what you configured, IAS was wrong, etc.). Backward compatibility with earlier missions is maintained. [Artist]